Output #1 - For this piece I wanted to make a 'planet' with a kind of weather-pattern overlay. To do this, I created an animated chromatic noise texture which would fit nicely into a PHONG MAT, and then put this onto a sphere. Very simple, first class exercise.

Output #2 - titled 'Meatcones', this is a tube SOP which I set to be a cone (radiusA 2, radiusB 0) and then ran through a twist SOP to give it a kind of drillbit-texture. Next, I instanced this on a grid and put that instanced geometry through another twist SOP, which is animated using absTime.seconds*X to give it that floaty movement. Next, I textured the cones using an HSV-adjusted image (from Touchdesigner's sample materials) plugged into a PHONG, whichgave it this really gross kind of meaty look. I figured this is some kind of hell-dimension so I made the background match the vibe.

Output #3 - a similar effort to Week 8's #1, where I used two sphere SOPs (distorted into a lozenge-kind of shape) animated to spin opposite to one another. I then instanced this to be a big ole grid, and textured it using a low-exponent noise effect which I coloured using a ramp TOP. Not as good as my other pieces.
